Tuesday, March 5, 2013

Friday, March 6, 2009

brace yourself for some real shit right here

first look! i ran it by legal, and they gave me approval to unveil some concept art for project psycho alpha disco beta bio aqua do loop. feast your eyes on that. yeah, go ahead and stare.

Thursday, March 5, 2009

project psycho alpha disco beta bio aqua do loop delayed...


i'm saddened to announce that project psycho alpha disco beta bio aqua do loop has been delayed, for no less then five days. due to this turn of events, approximately half the company has been lost to head count reductions (for those of you that aren't savvy to corporate jargon, head count reductions means we fired a bunch of people). everyone let go was given 60 seconds notice, after which time we opened fire. we're confident now that ragtag games is again a very healthy company and on he cusp to becoming one of the hot new developers in the industry.

we are survived.

god bess.

news for those eagerly awaiting news

that really says it all doesn't it? i mean, that's all you really need to know, you know? when i look at that, i think, "i'm going to be alright."

anywho, that funky rtg squad is proud to announce our first project, code named project psycho alpha disco beta bio aqua do loop. details to come!

Thursday, February 26, 2009

the first of many

our ragtagieness is unparalleled. god is not omnipotent, because he created a group of misfits so ragtag that he himself could not lift them. we're so ragtag that our code frequently uses divide by zero. we're so ragtag that i can't even think of how ragtag we are. we're so rag tag that i just blatantly violated the precedent set in this vary document of how ragtag is spelled. we're so ragtag that i'm not even going to finish the next wor.